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18 lines
572 B
C#
18 lines
572 B
C#
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using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `CollisionPair`. Inherits from `AtomEventReference<CollisionPair, CollisionVariable, CollisionPairEvent, CollisionVariableInstancer, CollisionPairEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class CollisionPairEventReference : AtomEventReference<
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CollisionPair,
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CollisionVariable,
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CollisionPairEvent,
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CollisionVariableInstancer,
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CollisionPairEventInstancer>, IGetEvent
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{ }
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}
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