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12 lines
329 B
C#
12 lines
329 B
C#
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using System;
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using UnityEngine.Events;
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namespace UnityAtoms.FSM
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{
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/// <summary>
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/// None generic Unity Event of type `FSMTransitionData`. Inherits from `UnityEvent<FSMTransitionData>`.
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/// </summary>
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[Serializable]
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public sealed class FSMTransitionDataUnityEvent : UnityEvent<FSMTransitionData> { }
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}
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