unity-atoms/Packages/Core/Runtime/Events/AtomEventBase.cs

74 lines
2.2 KiB
C#
Raw Normal View History

Added Variable Instancer, Event Reference, Atom Collection and Atom List (old Atom List renamed to Atom Value List) (#110) AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
2020-02-22 20:39:43 -05:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// None generic base class for Events. Inherits from `BaseAtom` and `ISerializationCallbackReceiver`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
public abstract class AtomEventBase : BaseAtom, ISerializationCallbackReceiver
{
/// <summary>
/// Event without value.
/// </summary>
public event Action OnEventNoValue;
2020-03-08 19:16:40 -04:00
public virtual void Raise()
Added Variable Instancer, Event Reference, Atom Collection and Atom List (old Atom List renamed to Atom Value List) (#110) AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
2020-02-22 20:39:43 -05:00
{
OnEventNoValue?.Invoke();
}
/// <summary>
/// Register handler to be called when the Event triggers.
/// </summary>
/// <param name="del">The handler.</param>
public void Register(Action del)
{
OnEventNoValue += del;
}
/// <summary>
/// Unregister handler that was registered using the `Register` method.
/// </summary>
/// <param name="del">The handler.</param>
public void Unregister(Action del)
{
OnEventNoValue -= del;
}
/// <summary>
/// Register a Listener that in turn trigger all its associated handlers when the Event triggers.
/// </summary>
/// <param name="listener">The Listener to register.</param>
public void RegisterListener(IAtomListener listener)
{
OnEventNoValue += listener.OnEventRaised;
}
/// <summary>
/// Unregister a listener that was registered using the `RegisterListener` method.
/// </summary>
/// <param name="listener">The Listener to unregister.</param>
public void UnregisterListener(IAtomListener listener)
{
OnEventNoValue -= listener.OnEventRaised;
}
public void OnBeforeSerialize() { }
public virtual void OnAfterDeserialize()
{
// Clear all delegates when exiting play mode
if (OnEventNoValue != null)
{
foreach (var d in OnEventNoValue.GetInvocationList())
{
OnEventNoValue -= (Action)d;
}
}
}
}
}