2019-05-29 12:52:27 -04:00
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Constants/Float", fileName = "FloatConstant")]
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2019-09-25 15:05:06 -04:00
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public sealed class FloatConstant : AtomVariableBase<float> { }
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2019-05-29 12:52:27 -04:00
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}
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