unity-atoms/Packages/Core/Runtime/Functions/Clamp/ClampFloat.cs

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using System;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// An `AtomFunction&lt;float, float&gt;` that clamps the value using a min and a max value and returns it.
/// </summary>
[EditorIcon("atom-icon-sand")]
[CreateAssetMenu(menuName = "Unity Atoms/Functions/Transformers/Clamp Float (float => float)", fileName = "ClampFloat")]
public class ClampFloat : FloatFloatFunction, IIsValid
{
/// <summary>
/// The minimum value.
/// </summary>
public FloatReference Min;
/// <summary>
/// The maximum value.
/// </summary>
public FloatReference Max;
public override float Call(float value)
{
if (!IsValid()) { throw new Exception("Min value must be less than or equal to Max value."); }
return Mathf.Clamp(value, Min.Value, Max.Value);
}
public bool IsValid()
{
return Min.Value <= Max.Value;
}
}
}