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28 lines
1005 B
C#
28 lines
1005 B
C#
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using System;
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using UnityAtoms.BaseAtoms;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// Reference of type `SceneField`. Inherits from `EquatableAtomReference<SceneField, SceneFieldPair, SceneFieldConstant, SceneFieldVariable, SceneFieldEvent, SceneFieldPairEvent, SceneFieldSceneFieldFunction, SceneFieldVariableInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class SceneFieldReference : EquatableAtomReference<
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SceneField,
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SceneFieldPair,
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SceneFieldConstant,
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SceneFieldVariable,
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SceneFieldEvent,
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SceneFieldPairEvent,
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SceneFieldSceneFieldFunction,
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SceneFieldVariableInstancer,
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AtomCollection,
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AtomList>, IEquatable<SceneFieldReference>
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{
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public SceneFieldReference() : base() { }
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public SceneFieldReference(SceneField value) : base(value) { }
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public bool Equals(SceneFieldReference other) { return base.Equals(other); }
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}
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}
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