unity-atoms/Packages/BaseAtoms/Runtime/Events/StringEvent.cs

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2020-03-01 20:26:06 -05:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `string`. Inherits from `AtomEvent&lt;string&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/String", fileName = "StringEvent")]
public sealed class StringEvent : AtomEvent<string> { }
}