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12 lines
368 B
C#
12 lines
368 B
C#
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event of type `FloatPair`. Inherits from `AtomEvent<FloatPair>`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/FloatPair", fileName = "FloatPairEvent")]
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public sealed class FloatPairEvent : AtomEvent<FloatPair> { }
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}
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