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2020-03-02 02:26:06 +01:00
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `float`. Inherits from `AtomEvent&lt;float&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Float", fileName = "FloatEvent")]
public sealed class FloatEvent : AtomEvent<float> { }
}