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13 lines
348 B
C#
13 lines
348 B
C#
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using UnityEditor;
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using UnityAtoms.Editor;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Variable Inspector of type `Collider2D`. Inherits from `AtomVariableEditor`
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/// </summary>
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[CustomEditor(typeof(Collider2DVariable))]
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public sealed class Collider2DVariableEditor : AtomVariableEditor { }
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}
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