2019-05-29 18:52:27 +02:00
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Constants/String", fileName = "StringConstant")]
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2019-09-25 21:05:06 +02:00
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public sealed class StringConstant : AtomVariableBase<string> { }
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2019-05-29 18:52:27 +02:00
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}
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