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17 lines
314 B
C#
17 lines
314 B
C#
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Molecules/Timer/Stop Timer")]
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public class StopTimer : VoidAction
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{
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[SerializeField]
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private Timer Timer = null;
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public override void Do()
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{
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Timer.Stop();
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}
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}
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}
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