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8 lines
280 B
C#
8 lines
280 B
C#
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using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/GameObject/List", fileName = "GameObjectList", order = CreateAssetMenuUtils.Order.LIST)]
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public class GameObjectList : ScriptableObjectList<GameObject, GameObjectEvent> { }
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}
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