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8 lines
299 B
C#
8 lines
299 B
C#
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Collider2D/Event with GameObject", fileName = "Collider2DGameObjectEvent", order = CreateAssetMenuUtils.Order.EVENT_WITH_GO)]
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public class Collider2DGameObjectEvent : GameEvent<Collider2D, GameObject> { }
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}
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