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using UnityEngine ;
namespace UnityAtoms
{
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/// <summary>
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/// Set variable value Action of type `Collider`. Inherits from `SetVariableValue<Collider, ColliderVariable, ColliderConstant, ColliderReference, ColliderEvent, ColliderColliderEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider", fileName = "SetColliderVariableValue")]
public sealed class SetColliderVariableValue : SetVariableValue <
Collider ,
ColliderVariable ,
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ColliderConstant ,
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ColliderReference ,
ColliderEvent ,
ColliderColliderEvent >
{ }
}