unity-atoms/Packages/Core/Runtime/Events/GameObjectGameObjectEvent.cs

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using UnityEngine;
namespace UnityAtoms
{
[UseIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/GameObject x 2", fileName = "GameObjectGameObjectEvent")]
public sealed class GameObjectGameObjectEvent : AtomEvent<GameObject, GameObject> { }
}