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using System;
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using UnityAtoms.Mobile;
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namespace UnityAtoms.Mobile
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{
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/// <summary>
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/// Reference of type `TouchUserInput`. Inherits from `AtomReference<TouchUserInput, TouchUserInputVariable, TouchUserInputConstant>`.
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/// </summary>
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[Serializable]
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public sealed class TouchUserInputReference : AtomReference<
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TouchUserInput,
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TouchUserInputVariable,
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TouchUserInputConstant> { }
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}
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