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using UnityEngine;
namespace UnityAtoms
{
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/// <summary>
/// Event of type `string`. Inherits from `AtomEvent&lt;string&gt;`.
/// </summary>
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[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/String", fileName = "StringEvent")]
public sealed class StringEvent : AtomEvent<string> { }
}