unity-atoms/Packages/Core/Runtime/Events/FloatFloatEvent.cs

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using UnityEngine;
namespace UnityAtoms
{
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[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Float x 2", fileName = "FloatFloatEvent")]
public sealed class FloatFloatEvent : AtomEvent<float, float> { }
}