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10 lines
301 B
C#
10 lines
301 B
C#
using UnityEngine.InputSystem;
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namespace UnityAtoms.InputSystem
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{
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/// <summary>
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/// Action of type `PlayerInput`. Inherits from `AtomAction<PlayerInput>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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public abstract class PlayerInputAction : AtomAction<PlayerInput> { }
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}
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