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using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
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/// Reference of type `Collider2D`. Inherits from `AtomReference&lt;Collider2D, Collider2DPair, Collider2DConstant, Collider2DVariable, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction, Collider2DVariableInstancer, AtomCollection, AtomList&gt;`.
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/// </summary>
[Serializable]
public sealed class Collider2DReference : AtomReference<
Collider2D,
Collider2DPair,
Collider2DConstant,
Collider2DVariable,
Collider2DEvent,
Collider2DPairEvent,
Collider2DCollider2DFunction,
Collider2DVariableInstancer>, IEquatable<Collider2DReference>
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{
public Collider2DReference() : base() { }
public Collider2DReference(Collider2D value) : base(value) { }
public bool Equals(Collider2DReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collider2D other)
{
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return (this.Value == null && other == null) || this.Value != null && other != null && this.Value == other;
}
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}
}