using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Set variable value Action of type `bool`. Inherits from `SetVariableValue<bool, BoolPair, BoolVariable, BoolConstant, BoolReference, BoolEvent, BoolPairEvent, BoolVariableInstancer>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Bool", fileName = "SetBoolVariableValue")]
public sealed class SetBoolVariableValue : SetVariableValue<
bool,
BoolPair,
BoolVariable,
BoolConstant,
BoolReference,
BoolEvent,
BoolPairEvent,
BoolBoolFunction,
BoolVariableInstancer>
{ }
}