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10 lines
320 B
C#
10 lines
320 B
C#
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Function x 2 of type `Collision`. Inherits from `AtomFunction<Collision, Collision>`.
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/// </summary>
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[EditorIcon("atom-icon-sand")]
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public abstract class CollisionCollisionFunction : AtomFunction<Collision, Collision> { }
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}
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