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17 lines
546 B
C#
17 lines
546 B
C#
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `GameObject`. Inherits from `AtomEventInstancerEditor<GameObject, GameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(GameObjectEventInstancer))]
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public sealed class GameObjectEventInstancerEditor : AtomEventInstancerEditor<GameObject, GameObjectEvent> { }
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}
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#endif
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