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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Condition of type `Collider2D`. Inherits from `AtomCondition&lt;Collider2D&gt;`.
/// </summary>
[EditorIcon("atom-icon-teal")]
public abstract class Collider2DCondition : AtomCondition<Collider2D> { }
}