using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
/// Set variable value Action of type `TouchUserInput`. Inherits from `SetVariableValue<TouchUserInput, TouchUserInputVariable, TouchUserInputReference, TouchUserInputEvent, TouchUserInputTouchUserInputEvent>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/TouchUserInput", fileName = "SetTouchUserInputVariableValue")]
public sealed class SetTouchUserInputVariableValue : SetVariableValue<
TouchUserInput,
TouchUserInputVariable,
TouchUserInputReference,
TouchUserInputEvent,
TouchUserInputTouchUserInputEvent>
{ }
}