unity-atoms/Packages/Core/Runtime/EventReferences/AtomEventReference.cs

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Added Variable Instancer, Event Reference, Atom Collection and Atom List (old Atom List renamed to Atom Value List) (#110) AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
2020-02-22 20:39:43 -05:00
using System;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// An Event Reference lets you define an event in your script where you then from the inspector can choose if it's going to use the Event from an Event, Variable or a Variable Instancer.
/// </summary>
/// <typeparam name="T">The type of the event.</typeparam>
/// <typeparam name="V">Variable of type T.</typeparam>
/// <typeparam name="E1">Event of type T.</typeparam>
/// <typeparam name="E2">Event x 2 of type T.</typeparam>
/// <typeparam name="F">Function of type T => T.</typeparam>
/// <typeparam name="VI">Variable Instancer of type T.</typeparam>
public abstract class AtomEventReference<T, V, E1, E2, F, VI> : AtomEventReferenceBase
where V : AtomVariable<T, E1, E2, F>
where E1 : AtomEvent<T>
where E2 : AtomEvent<T, T>
where F : AtomFunction<T, T>
where VI : AtomVariableInstancer<V, T, E1, E2, F>
{
/// <summary>
/// Get or set the event for the Event Reference.
/// </summary>
/// <value>The event of type `E1`.</value>
public E1 Event
{
get
{
switch (_usage)
{
case (AtomEventReferenceBase.Usage.Variable): return _variable.Changed;
case (AtomEventReferenceBase.Usage.VariableInstancer): return _variableInstancer.Variable.Changed;
case (AtomEventReferenceBase.Usage.Event):
default:
return _event;
}
}
set
{
switch (_usage)
{
case (AtomEventReferenceBase.Usage.Variable):
{
_variable.Changed = value;
break;
}
case (AtomEventReferenceBase.Usage.VariableInstancer):
{
_variableInstancer.Variable.Changed = value;
break;
}
case (AtomEventReferenceBase.Usage.Event):
{
_event = value;
break;
}
default:
throw new NotSupportedException($"Event not reassignable for usage {_usage}.");
}
}
}
/// <summary>
/// Event used if `Usage` is set to `Event`.
/// </summary>
[SerializeField]
private E1 _event;
/// <summary>
/// Variable used if `Usage` is set to `Variable`.
/// </summary>
[SerializeField]
private V _variable;
/// <summary>
/// Variable Instancer used if `Usage` is set to `VariableInstancer`.
/// </summary>
[SerializeField]
private VI _variableInstancer;
protected AtomEventReference()
{
_usage = AtomEventReferenceBase.Usage.Event;
}
public static implicit operator E1(AtomEventReference<T, V, E1, E2, F, VI> reference)
{
return reference.Event;
}
}
}