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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `Vector3`. Inherits from `EquatableAtomVariable&lt;Vector3, Vector3Pair, Vector3Event, Vector3PairEvent, Vector3Vector3Function&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector3", fileName = "Vector3Variable")]
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public sealed class Vector3Variable : EquatableAtomVariable<Vector3, Vector3Pair, Vector3Event, Vector3PairEvent, Vector3Vector3Function> { }
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}