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12 lines
398 B
C#
12 lines
398 B
C#
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Constant of type `Collider2D`. Inherits from `AtomBaseVariable<Collider2D>`.
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/// </summary>
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[EditorIcon("atom-icon-teal")]
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[CreateAssetMenu(menuName = "Unity Atoms/Constants/Collider2D", fileName = "Collider2DConstant")]
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public sealed class Collider2DConstant : AtomBaseVariable<Collider2D> { }
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}
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