unity-atoms/Source/String/SetStringVariableValue.cs

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using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/String/Set Variable", fileName = "SetStringVariableValueAction", order = CreateAssetMenuUtils.Order.SET_VARIABLE)]
public class SetStringVariableValue : SetVariableValue<string, StringVariable, StringReference, StringEvent, StringStringEvent> { }
}