unity-atoms/Source/Mobile/TouchUserInput/TouchUserInputGameEvent.cs

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using UnityEngine;
namespace UnityAtoms.Mobile
{
[CreateAssetMenu(menuName = "Unity Atoms/Mobile/Touch User Input/Event", fileName = "TouchUserInputEvent", order = CreateAssetMenuUtils.Order.EVENT)]
public class TouchUserInputGameEvent : GameEvent<TouchUserInput> { }
}