unity-atoms/Packages/Mobile/Editor/Editors/Events/TouchUserInputEventEditor.cs

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#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
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using UnityAtoms.Mobile;
using UnityAtoms.Editor;
namespace UnityAtoms.Mobile.Editor
{
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/// <summary>
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/// Event property drawer of type `TouchUserInput`. Inherits from `AtomEventEditor&lt;TouchUserInput, TouchUserInputEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
[CustomEditor(typeof(TouchUserInputEvent))]
public sealed class TouchUserInputEventEditor : AtomEventEditor<TouchUserInput, TouchUserInputEvent> { }
}
#endif