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18 lines
412 B
C#
18 lines
412 B
C#
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace UnityAtoms.Examples
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Examples/Intro/Reset Health", fileName = "ResetHealth")]
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public class ResetHealth : VoidAction
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{
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[SerializeField]
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private IntVariable _variable = null;
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public override void Do()
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{
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_variable.ResetValue(true);
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}
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}
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}
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