unity-atoms/Packages/Core/Runtime/Collection/AtomCollection.cs

123 lines
3.9 KiB
C#
Raw Normal View History

Added Variable Instancer, Event Reference, Atom Collection and Atom List (old Atom List renamed to Atom Value List) (#110) AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
2020-02-22 20:39:43 -05:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// A Collection / Dictionary of Atom Variables (AtomBaseVariable).
/// </summary>
[CreateAssetMenu(menuName = "Unity Atoms/Collection", fileName = "Collection")]
[EditorIcon("atom-icon-kingsyellow")]
public class AtomCollection : AtomBaseVariable<StringReferenceAtomBaseVariableDictionary>
{
/// <summary>
/// Event for when and item is added to the collection.
/// </summary>
public AtomBaseVariableEvent Added { get => _added; set => _added = value; }
/// <summary>
/// Event for when and item is removed from the collection.
/// </summary>
public AtomBaseVariableEvent Removed { get => _removed; set => _removed = value; }
/// <summary>
/// Event for when the collection is cleared.
/// </summary>
public VoidEvent Cleared { get => _cleared; set => _cleared = value; }
[SerializeField]
private AtomBaseVariableEvent _added;
[SerializeField]
private AtomBaseVariableEvent _removed;
[SerializeField]
private VoidEvent _cleared;
void OnEnable()
{
if (Value == null) return;
Value.Added += PropogateAdded;
Value.Removed += PropogateRemoved;
Value.Cleared += PropogateCleared;
}
void OnDisable()
{
if (Value == null) return;
Value.Added -= PropogateAdded;
Value.Removed -= PropogateRemoved;
Value.Cleared -= PropogateCleared;
}
void PropogateAdded(AtomBaseVariable baseVariable)
{
if (_added == null) return;
_added.Raise(baseVariable);
}
void PropogateRemoved(AtomBaseVariable baseVariable)
{
if (_removed == null) return;
_removed.Raise(baseVariable);
}
void PropogateCleared()
{
if (_cleared == null) return;
_cleared.Raise();
}
#region Observable
/// <summary>
/// Make the add event into an `IObservable&lt;T&gt;`. Makes Collection's add Event compatible with for example UniRx.
/// </summary>
/// <returns>The add Event as an `IObservable&lt;T&gt;`.</returns>
public IObservable<AtomBaseVariable> ObserveAdd()
{
if (Added == null)
{
throw new Exception("You must assign an Added event in order to observe when adding to the collection.");
}
return new ObservableEvent<AtomBaseVariable>(Added.Register, Added.Unregister);
}
/// <summary>
/// Make the remove event into an `IObservable&lt;T&gt;`. Makes Collection's remove Event compatible with for example UniRx.
/// </summary>
/// <returns>The remove Event as an `IObservable&lt;T&gt;`.</returns>
public IObservable<AtomBaseVariable> ObserveRemove()
{
if (Removed == null)
{
throw new Exception("You must assign a Removed event in order to observe when removing from the collection.");
}
return new ObservableEvent<AtomBaseVariable>(Removed.Register, Removed.Unregister);
}
/// <summary>
/// Make the clear event into an `IObservable&lt;Void&gt;`. Makes Collection's clear Event compatible with for example UniRx.
/// </summary>
/// <returns>The clear Event as an `IObservable&lt;Void&gt;`.</returns>
public IObservable<Void> ObserveClear()
{
if (Cleared == null)
{
throw new Exception("You must assign a Cleared event in order to observe when clearing the collection.");
}
return new ObservableVoidEvent(Cleared.Register, Cleared.Unregister);
}
#endregion // Observable
}
}