using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Set variable value Action of type `Collider2D`. Inherits from `SetVariableValue<Collider2D, Collider2DVariable, Collider2DReference, Collider2DEvent, Collider2DCollider2DEvent>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider2D", fileName = "SetCollider2DVariableValue")]
public sealed class SetCollider2DVariableValue : SetVariableValue<
Collider2D,
Collider2DVariable,
Collider2DReference,
Collider2DEvent,
Collider2DCollider2DEvent>
{ }
}