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using System;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `Void`. Inherits from `AtomBaseEventReference&lt;Void, VoidEvent, VoidEventInstancer&gt;`.
/// </summary>
[Serializable]
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public sealed class VoidBaseEventReference : AtomBaseEventReference<
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Void,
VoidEvent,
VoidEventInstancer>, IGetEvent
{ }
}