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18 lines
552 B
C#
18 lines
552 B
C#
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using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `Collider2D`. Inherits from `AtomEventReference<Collider2D, Collider2DVariable, Collider2DEvent, Collider2DVariableInstancer, Collider2DEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class Collider2DEventReference : AtomEventReference<
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Collider2D,
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Collider2DVariable,
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Collider2DEvent,
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Collider2DVariableInstancer,
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Collider2DEventInstancer>, IGetEvent
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{ }
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}
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