using UnityEngine;
using UnityAtoms.BaseAtoms;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Set variable value Action of type `SceneField`. Inherits from `SetVariableValue<SceneField, SceneFieldPair, SceneFieldVariable, SceneFieldConstant, SceneFieldReference, SceneFieldEvent, SceneFieldPairEvent, SceneFieldVariableInstancer>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/SceneField", fileName = "SetSceneFieldVariableValue")]
public sealed class SetSceneFieldVariableValue : SetVariableValue<
SceneField,
SceneFieldPair,
SceneFieldVariable,
SceneFieldConstant,
SceneFieldReference,
SceneFieldEvent,
SceneFieldPairEvent,
SceneFieldSceneFieldFunction,
SceneFieldVariableInstancer,
AtomCollectionReference,
AtomListReference>
{ }
}