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using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
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/// Reference of type `int`. Inherits from `EquatableAtomReference&lt;int, IntPair, IntConstant, IntVariable, IntEvent, IntPairEvent, IntIntFunction, IntVariableInstancer, AtomCollection, AtomList&gt;`.
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/// </summary>
[Serializable]
public sealed class IntReference : EquatableAtomReference<
int,
IntPair,
IntConstant,
IntVariable,
IntEvent,
IntPairEvent,
IntIntFunction,
IntVariableInstancer>, IEquatable<IntReference>
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{
public IntReference() : base() { }
public IntReference(int value) : base(value) { }
public bool Equals(IntReference other) { return base.Equals(other); }
}
}