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using System;
using UnityEngine.Events;
using UnityEngine;
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namespace UnityAtoms.BaseAtoms
{
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/// <summary>
/// None generic Unity Event of type `Collider`. Inherits from `UnityEvent&lt;Collider&gt;`.
/// </summary>
[Serializable]
public sealed class ColliderUnityEvent : UnityEvent<Collider> { }
}