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2020-03-02 02:26:06 +01:00
using System;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `string`. Inherits from `AtomEventReference&lt;string, StringVariable, StringEvent, StringVariableInstancer, StringEventInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class StringEventReference : AtomEventReference<
string,
StringVariable,
StringEvent,
StringVariableInstancer,
StringEventInstancer>, IGetEvent
{ }
}