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17 lines
485 B
C#
17 lines
485 B
C#
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using System;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `string`. Inherits from `AtomEventReference<string, StringVariable, StringEvent, StringVariableInstancer, StringEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class StringEventReference : AtomEventReference<
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string,
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StringVariable,
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StringEvent,
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StringVariableInstancer,
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StringEventInstancer>, IGetEvent
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{ }
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}
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