unity-atoms/Packages/MonoHooks/Runtime/Events/ColliderGameObjectEvent.cs

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2020-03-01 20:26:06 -05:00
using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Event of type `ColliderGameObject`. Inherits from `AtomEvent&lt;ColliderGameObject&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/ColliderGameObject", fileName = "ColliderGameObjectEvent")]
public sealed class ColliderGameObjectEvent : AtomEvent<ColliderGameObject> { }
}