2019-05-29 18:52:27 +02:00
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Events/Vector2", fileName = "Vector2Event")]
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2019-09-25 21:05:06 +02:00
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public sealed class Vector2Event : AtomEvent<Vector2> { }
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2019-05-29 18:52:27 +02:00
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}
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