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using UnityEngine;
namespace UnityAtoms
{
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/// <summary>
/// Event x 2 of type `bool`. Inherits from `AtomEvent&lt;bool, bool&gt;`.
/// </summary>
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[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Bool x 2", fileName = "BoolBoolEvent")]
public sealed class BoolBoolEvent : AtomEvent<bool, bool> { }
}