using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Set variable value Action of type `Collider`. Inherits from `SetVariableValue<Collider, ColliderVariable, ColliderReference, ColliderEvent, ColliderColliderEvent>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider", fileName = "SetColliderVariableValue")]
public sealed class SetColliderVariableValue : SetVariableValue<
Collider,
ColliderVariable,
ColliderReference,
ColliderEvent,
ColliderColliderEvent>
{ }
}