unity-atoms/Packages/MonoHooks/Runtime/Hooks/OnTrigger2DHook.cs

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2019-10-15 19:43:51 -04:00
using UnityEngine;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Mono Hook for [`OnTriggerEnter2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html), [`OnTriggerExit2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit2D.html) and [`OnTriggerStay2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerStay2D.html)
/// </summary>
[EditorIcon("atom-icon-delicate")]
[AddComponentMenu("Unity Atoms/Hooks/On Trigger 2D")]
public sealed class OnTrigger2DHook : Collider2DHook
{
/// <summary>
/// Set to true if Event should be triggered on `OnTriggerEnter2D`
/// </summary>
[SerializeField]
private bool _triggerOnEnter;
/// <summary>
/// Set to true if Event should be triggered on `OnTriggerExit2D`
/// </summary>
[SerializeField]
private bool _triggerOnExit;
/// <summary>
/// Set to true if Event should be triggered on `OnTriggerStay2D`
/// </summary>
[SerializeField]
private bool _triggerOnStay;
private void OnTriggerEnter2D(Collider2D other)
{
if (_triggerOnEnter) OnHook(other);
}
private void OnTriggerExit2D(Collider2D other)
{
if (_triggerOnExit) OnHook(other);
}
private void OnTriggerStay2D(Collider2D other)
{
if (_triggerOnStay) OnHook(other);
}
}
}