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15 lines
480 B
C#
15 lines
480 B
C#
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using System;
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namespace UnityAtoms.FSM
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{
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/// <summary>
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/// Event Reference of type `FSMTransitionData`. Inherits from `AtomBaseEventReference<FSMTransitionData, FSMTransitionDataEvent, FSMTransitionDataEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class FSMTransitionDataBaseEventReference : AtomBaseEventReference<
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FSMTransitionData,
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FSMTransitionDataEvent,
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FSMTransitionDataEventInstancer>, IGetEvent
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{ }
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}
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