unity-atoms/Packages/Mobile/Runtime/Events/TouchUserInputGameEvent.cs

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using UnityEngine;
2019-10-01 17:27:22 +02:00
using UnityAtoms;
namespace UnityAtoms.Mobile
{
[CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInput", fileName = "TouchUserInputEvent")]
public sealed class TouchUserInputEvent : AtomEvent<TouchUserInput> { }
}