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26 lines
980 B
C#
26 lines
980 B
C#
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using System;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Reference of type `Quaternion`. Inherits from `EquatableAtomReference<Quaternion, QuaternionPair, QuaternionConstant, QuaternionVariable, QuaternionEvent, QuaternionPairEvent, QuaternionQuaternionFunction, QuaternionVariableInstancer, AtomCollection, AtomList>`.
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/// </summary>
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[Serializable]
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public sealed class QuaternionReference : EquatableAtomReference<
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Quaternion,
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QuaternionPair,
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QuaternionConstant,
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QuaternionVariable,
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QuaternionEvent,
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QuaternionPairEvent,
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QuaternionQuaternionFunction,
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QuaternionVariableInstancer>, IEquatable<QuaternionReference>
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{
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public QuaternionReference() : base() { }
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public QuaternionReference(Quaternion value) : base(value) { }
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public bool Equals(QuaternionReference other) { return base.Equals(other); }
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}
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}
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