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30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
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using System;
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using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Reference of type `Collision`. Inherits from `AtomReference<Collision, CollisionPair, CollisionConstant, CollisionVariable, CollisionEvent, CollisionPairEvent, CollisionCollisionFunction, CollisionVariableInstancer, AtomCollection, AtomList>`.
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/// </summary>
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[Serializable]
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public sealed class CollisionReference : AtomReference<
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Collision,
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CollisionPair,
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CollisionConstant,
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CollisionVariable,
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CollisionEvent,
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CollisionPairEvent,
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CollisionCollisionFunction,
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CollisionVariableInstancer>, IEquatable<CollisionReference>
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{
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public CollisionReference() : base() { }
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public CollisionReference(Collision value) : base(value) { }
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public bool Equals(CollisionReference other) { return base.Equals(other); }
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protected override bool ValueEquals(Collision other)
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{
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return Value == other;
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}
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}
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}
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